Commodity perks. With a Commodity perk, an Official faction could develop RP leading to the existence of a new commodity for the mod, purchasable only with the ID of the Official Faction. The Official Faction could choose to 'unlock' this new commodity for use by other factions if the RP warranted it. A line could also be added to the ID of the Official Faction allowing them to demand cargo of anyone else caught transporting their exclusive commodity. This, along with a good sell price, would provide a nice perk for Official factions, giving them the opportunity to engage in creative RP. Of course, the longer and more dangerous the trade route for this new commodity, the higher the sell point becomes. The Admins will decide on the final sell point based on the above criteria.
Additionally, Official factions, with strong RP support, can request "Super Economic Events" over a duration of two months. These events would make use of an existing commodity and be available to all, but with a higher sell point.
As with the mining perks, this would be something that could be made available to all factions, but on a sliding scale. Trading factions/Unlawful factions would benefit the most from this since trading/smuggling commodities are their defining characteristic. Mining companies would benefit less and Military/Police factions the least.
Thanks! I somehow missed that point. Will kindly ask the staff to move this to Official Faction request.