Also, big sad that my post was ignored. Really guys, it's a valid point.
Here's your (you):
POBs are hot garbage in their current state, and they only cause grief and frustration. For both parties. Until that's fixed, I wouldn't suggest them for anything.
Now on the topic at hand. Some people.. especially those leading official factions, have been lead to believe that if they avoid losing too many fights - that might have some leverage in their obsessive struggle for power. Here's the thing: losing or winning a pvp fight shouldn't mean jack. It's just a game and it doesn't affect your character development, if that's the concern. Your character is immortal and so is your faction. Lying in message dumps won't win you systems or other game assets. In fact, nothing should, this should be all dev driven (of course, assuming that storyline devs are unbiased and all).
What the staff needs to do is stop tying pvp events to story line progression. I.e "outcome changed based on score". That's a degenerate idea which only causes conflict between players. Rewards are fine as long as they're individual, but even with those they've gone overboard. People have been cheesing events because the rewards were insane, e.g sci-data. Not to mention they wouldn't need to trade for the rest of their lives because they won 1 billion credits in 20 minutes. This alone causes a great divide between players.
This 3000. Events usually makes people behave much much worse than if it were regular non-consequential fight or trade run.