For sake of great justice, correction in this thread, cos you all obviously didnt played sieges much after PoB and WP changes.
I should also note, that in my comments, i mostly mean repaired core 3 and higher. fresh core 1-2 require significantly less manpower. Everybody should remember, that in current mechanics all what need do siegers - while here no defendets, shot to base more hp than its repair by day. In case of Core 1-2 repairs its obviously possible to do by literally anything.
Quote:On other hand, 4 well placed WP's prevent a core 3 mining pob from getting erased in few hours by any lol group that decided to attack it "cuz lol why not", thus giving defenders a chance of logging.
Siege dred DoT at shield 6750. Repaired core 3 HP - 800.000.000. If count 8 hours as window of time (that in really rather 5-6, but count hard variant), lol group need 4 and more equipped that way dreds to do it for night. If they have that amount of dedicated players, they just take repair ship instead one dread ane do it for 2 nights instead one.
What lead as to:
Quote:- A single fighter set to cruise in a circle around a POB can completely disrupt the platforms as long as they're all aggro'd first before the battleships arrive. We currently do not have hook level access to weight target selection so that heavier ship classes are prioritized.
Flying circles for hours, for days, while others sleepy do others thing with weight laying on RMB, time to time correcting aim and shooting down bumping NPCs. Yes. Good luck.
Also this rise minimum amount of people for siege to 2.
Quote:Weapon platforms don't deter sieges - they thing they're supposed to do.
They do, just not solely. If WP setted right, they force siegers have repair ship. Its means that you need two mans at last always logged. That regime require or wide set of time zones in sieging player base, or 2-3 free players, otherwise it would mean that somebody from your team simple have sleep deprivations and than more base live, than more even dedicated siegers will cba to do it.
Another fun fact - right placed WP provide some concentration of fire, where you would like to have 2 repships, and probably 2 tankships, what increase amounts of minimum siegers to 3-4 players. (yes this for real, just small amounts of players bother to calculate geometrically-perfect WP positioning)
Quote:- Make platforms invincible like they used to be, making Repair ships work to keep their caps alive and providing a use for platforms in sieges past just being a nuisance.
Weapon platforms already respawn after 30 seconds (was fixed to it at siloso siege). Repair ships already work, and were widely used at Siloso siege, due abovementioned reasons.
Quote:Tell that to the IMG :^)
They had enough turret, but nobody to set them geometrically perfect. They setted them more or less right, but only in last days of siege, and "more or less" - they covered blind spots, but didnt provided high fire concentration, while had enough platform for it. 2 repships would reduce our DoT even more. We could've forced to roll back for some time, untill enough siege turret dreds would've amassed, and for this time playerbase could've just go in "cba mode", defenders could've use it to restore moral and develope more effective tactics, or shift fire by starting another events.
P.S. I'm not about that WP need to save, but alternative needed, because as you can see, WP always increase amounts of needed manpower, and what i forgot to mention - its reduce amounts of targets required to siege breaking by defenders to 1 ship, either repair one, either dodger. In case of dodger, defenders could also just shoot/reset their own platforms to restore aim.