Bombers are way too nerfed, I'll name a few examples:
SNAC:
Trained years of your life to be able to SNAC a snub? F. u because SNACs aren't a snub insta kill no more.
On some bombers, I found out I can stand still at +/- 600m from a trade lane, and the SNAC will actually miss the trade lane...standing still.
It is so slow any ship, even battleships can dodge it -unless- you get into a suicidal close range, and if the target is NOT among the largest ships, it won't even do 100% damage, while you will get flaked, razored, shot like Swiss cheese, etc...if the SNAC even hits at all, apparently SNAC's have a tendency to go near the cursor and NOT where you aimed your cursor at depending on distance from target and SNAC placement.
The actual anti-shield and anti-pulse bombs:
A bomber should be able to drop bombs...makes sense, right? Except these bombs are actually entirely senseless.
They fit on gun slots, so forget having 4 EMP or Energy cannons if you want 2 bomb droppers, despite fitting on gun slots, you can't actually aim them like a gun, they fire in the direction the ship itself is pointed at, so no aiming, but instead they drain your energy to shreds, their speed is so useless that gunboats can easily dodge them even at close range...implying you can actually get your ship at a right angle to have a chance to fire these weapons without getting shot to bits.
That isn't bad enough for you, masochist? Try using them with e-kill, they'll actually travel at different angles.
Corona Beam Cannon:
Fits on a Torpedo slot just like a SNAC, but unlike the SNAC, which is useless already, this weapon can't even be aimed! Just like with the bombs, you need to point your entire ship at the target, which is probably moving too.
You'd figure a weapon's purpose is to actually damage it's target? What, are you crazy? This weapon will drain all your energy before you get any significant damage done. If you have the skill to dodge incoming shots while keeping your ship's beam cannon placement pointing at a moving target all at the same time to begin with.
Bomber EMP/Energy cannons:
These weapons are actually decent. These require a higher degree of skill to use against snubs but they do actually work as weapons instead of memes. They're ok, but have fun taking on a GB with these alone.
There's a catch tho: How effective these cannons are depends on the bomber you are flying.
Try taking on a fighter with a Roc using these cannons and you're going to have a bad time as the weapons are so far apart that a whole Eagle can fit between each of them, while a Mammoru is like a very accurate long range semi-automatic shotgun with these cannons.
Torpedoes:
Yeah.....if you e-kill, the torpedoes actually fly backwards.
If you thrust, they fly faster.
If you are stationary, they fly slower than their stated speed.
Bomber chain gun:
If you thought scatter guns were too OP for snubs, you never faced a bomber with a chain gun.
If you somehow manage to take a fighter's shields off, a chain gun will tear it to shreds before you burn half your ammo, minimal aiming skill required. But it burns through ammo so fast it's useless outside 1v1 scenarios. Transports, which are supposed to be a bomber's breakfast can shake the boolets off easily with an armor upgrade, who thought these are a good idea?
Speaking of scatter guns:
150 range what the heck? By the time you get in range to hit a snub, a decent pilot is already behind you taking half your hull off with a well placed nuke while a cap can just blast you in a matter of seconds for getting that close.
Suggestions:
SNAC: Restore it to 4.85 OR 4.86 version or delete it entirely as it's a sad pathetic-ism right now.
Corona Beam Cannon: Lot's of work before this becomes anything other than a meme: Make it's graphic and sound effects actually look respectable instead of a beam of pure white energy with a diameter half the size of your ship, but only a scratch of hull damage. Boost it's hull damage at least twice it is right now, consider putting it on a CD slot instead of Torpedo slot. Or just remove it.
Bombs: At the very least, make them aim-able, and if not, place them in the torpedo slots instead of cannon slots.
Torpedoes: Make them travel at the same direction you aim at, at the same speed regardless of ship maneuvers, since they use expensive ammo, might as-well boost their tracking ability or projectile speed.
Bomber chain gun: eh, keep it as it is or just remove it.
Scatter guns: Nerf their damage at like 600 hull dmg, that way they no longer shred snubs, boost their range to like 500, keep all other stats the same and they should be actually respectable.