Alright, scatter guns. Do you all know why they were so OP? Not because you could 1v1 a fighter easily, but because in a fight between 5 bombers vs 5 fighters, bombers easily won. Why? Because you could get on a fighters ass and hit constantly because scatters have a spread and multiple shots, meaning you had to get to about 200m and aim in the general direction of your target. This is why they have 150m currently, so this isn't so very easy to do.
(If you fight someone who actually bothered to try the new scatters, like Durandal, you would see that they are still useful in 1v1s.)
If any of you would come to this with a unbiased opinion you would easily see that no, fighters SHOULD NOT be able to win against a fighter in a duel. That is not what they are meant to fight. However, you can, to this day, still do it. And the way is front nuking. You have way more nanos and batteries, along side way more armor. Unless you are fighting someone above average who can counter this effectively, you will win. And you shouldn't be able to win against someone actually good in fighters no matter what weapons are available to you on a bomber.
SNACs, once again the same thing. If your play style is based around this one weapon and the mechanic of instaing someone, then I'm afraid you won't be getting this back. It simply makes no sense to let bombers who are meant to fight caps easily remove any fighter that might come chasing them. And let's remember that not everyone has the skill to fight a bomber with a insta SNAC. I remember Rax mentioning a fight he was in where he killed multiple fighters alone simply by instaing them one by one and picking up the regens. So as long as you avoid the better people and kill off the worse, you could simply go through whole groups. Instead of basing your opinion on "This weapon is very strong but if you are actually good then no you won't die" instead you should think about how newer people will react to getting removed with such ease. I imagine the reason so many people go to caps first when they start the game is because they get removed easily from fights and have no fun. So they take something that won't die so quickly and actually experience this game.
All of you seem to talk like you want to play this game in constant 1v1s, instead of playing in a group of multiple ship classes, each dong their part.
And no, bombers shouldn't be invincible when they fight a cap. So yes if you want to hit it you have to get well inside the range of it's defensive weapons, otherwise how are we ever going to consider a cap fighting off bombers? Should 2 bombers win against a single battleship? In my opinion no, and currently they generally can't.