Ah yes let me just sneak up on this snub that can fly more than double the speed of my battleship and insta him. What? With a bomber you can literally move as fast a fighter and he by no means has to fly in a straight line or EK for too long. He could literally be in the middle of a turn and you could come in from a side to point blank him with a SNAC. Does it happen often? No probably not, but this newbie you talk about that will die to battleship high refire guns obviously doesn't even know how to dodge or use repairs. I'm not sure what kind of thing you're trying to point out with that.
Stop acting like saying "Oh but if you can't 1v1 a cap with a bomber then a fighter shouldn't be able to 1v1 a bomber" has any sense to it whatsoever, because it doesn't. Fighters are a hard counter to bombers, bombers aren't a hard counter to caps unless in large numbers.
As for you Reeves, if you haven't noticed a lot of the instakill ability has been removed from battleships. The triple heavy mortars are no longer possible and everything above cruisers has had their nanos removed, resulting in way too much hull to insta it. If you want to insta a cruiser you have to go through it's shield first and then hit both heavy mortars, which is going to happen only at closer ranges really, while the range is completely in the cruisers control when it fights a battleship.
As for your suggestion to scatter gun changes, if the range increases to anything beyond 200m they would be useful in chases, all that would be different is how close you have to get to the target. Increasing the power consumption would be something to try. And the second suggestion is just a no because we should be keeping insta kill situations as low as possible.