(12-15-2019, 08:07 PM)Durandal Wrote: By allowing us to work on the game and actually progress things instead of being bombarded with "the community demands you rewrite every infocard in Rheinland". Now we're morally obligate to do that next since we allowed them to vote on it instead of work on a neglected region of the mod such as the Omicrons or Kusari.
Focusing on roleplay you don't intend to canonize allows us, the development team, to deliver more content to everyone involved.
Call me cynical but Discovery has to be one of the worst examples I've ever seen for moral obligations. That will need to be seen I suppose. But I can't say there's been a good track record of things being delivered upon, even when there is a value of some kind involved.
(12-15-2019, 08:07 PM)Durandal Wrote: I'm sure as someone who is not a member of this team, you know what is best for this team to organize itself.
Given the bustling, healthy state of the community, you guys clearly are doing a great job without any issues. I apologize for even daring to criticize the Team.
Dealing with requests is part of my job at work - I know a bad system when I see it, and excuses when I read them.
(12-15-2019, 08:07 PM)Durandal Wrote: I think people should take some solace in the idea that, if they do the work, ask us first, and file a request, that there is a solid chance they will actually be able to impact the game world. Which is again, something Discovery and certainly not Freelancer was even built for.
The game being bogged down with requests and tedium is what's killing it. Go on any Freelancer forum or Freelancer related discussion and ask why people are disinterested in Disco; it's usually because of the surplus of rules and regulations that upset the experience.
And I strongly disagree with your viewpoint as to what Discovery was "built for". That just sounds like anti-fun.
If you can make a clear distinction between what obtaining approval to start roleplay is, and what the request is approved is, that would make this system easier to understand. Dare I say split this system into two parts: the first part where an idea is proposed and approved, and then the second part which is the requester simply submitting the information required to implement the request.
(12-15-2019, 08:07 PM)Durandal Wrote: I'm somewhat ambivalent about the fee myself, but the idea of asking people to play the game in order to contribute a permanent, canonical change to its lore instead of just writing on the forums does not strike me as unreasonable. Money is not that difficult to make. The fee is there to show that people are dedicated to the request they are about to file.
Forcing people to mindlessly power trade to maybe impact the mod isn't playing the game, it's soulless, and the difficulty of it will vary from faction to faction. This didn't need payment before, and it doesn't need one now. And if you feel like the money is oh so easy to make and nothing to cry about, that doesn't feel me with confidence that when requests are submitted, the pixel credit attachment will make you care for them any more than you would normally. It can take hours, days even or weeks for a faction to come up with that money for the request. A request which could theoretically be denied by the team in less than an hour. You have an obligation to at least try to make the system fun and engaging.