This community owes a lot to you (without them realizing it) Yuri.
For anyone who wants to know what this toolset does:
- everything.
If Digital Anvil released its 1,5 decade old tools that they used to make the game with, then MAX Lancer would be far superior. But make no mistake - it still takes a lot of learning to be able to do things properly, even with this FULL package of Art tools.
This should also mean that standards for model submissions are now higher than ever before (correct me if I'm wrong, @Durandal ). People need to learn how to:
- make LODs (at least lod1 for smaller ships or weapons) and even lod2, lod3 for stations and bigger ships...
- make HUD Wireframes (yes, if my input means anything, I will INSIST on that as a requirement for accepting a submission);
- proper MAT referencing (no more duplicating preexisting materials and making redundant MAT files);
- proper SUR hitboxes (self-explanatory);
- proper model geometry!!! Normals correctly done, mesh as clean as humanly possible;
- proper SCALE - now you don't have any excuse for not importing a vanilla model and scaling yours accordingly;
Those are all the mandatory things. The more advanced stuff (like texture animation, CMP animation etc. is not a requirement).
P.S. Just saw the included HTML manual, its awesome. A small code addition to make the page body properly viewable through Internet Explorer 11:
Code:
body {
position: fixed;
left: 16rem;
margin: 0;
}
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