Birthday and Birthplace: 05/07 805 A.S Planet Houston, Texas, Liberty.
Biography: My name is Schlonzo, I was raised on Planet Texas as the son of a single father. My mother is, as far as I know, a woman from Rheinland, who left my father and me shortly after my birth for a high-ranking officer from the ranks of the Rheinwehr. However, I didn't have the pleasure of spending my childhood with my father for very long either, because when I was six years old he was committed to LPI Sugarland for an alleged smuggling crime, since then I have never heard from him again. I am told that he was shot by a prison guard during a prison riot in 818 A.S. I was raised from then on by some employees of Deep Space Engineering. At the age of eight I had to work for this company. At DSE I mainly worked on overhauling, repairing or, if necessary, exploiting old freighters and repair ships. The good thing about it is that I learned to work on ships at a very young age, a skill from which I can only benefit today. I did this until I could afford an old, used, but still flyable freighter at the age of 16. At that time I left Texas and never looked back. From there on I live the life of a Junker. But alone it is dangerous out in the Galaxy, so I am looking for a new family to give me the feeling of home I never had. I hope that the Junker Congress can become just that home for me.
How fast can you repair a broken Salvager?: I learned how to repair ships as a child on Houston. Tell me how broken it is and I'll tell you if I need an hour, a week or a month.
How good are you at selling Premium Scrap to a stranger?: Since I was 16 years old I have been keeping myself alive by selling wares, in this time I have learned a lot about the behaviour of buyers and have acquired a pretty good ability to recognize what people want to hear in order to buy things. Ice, Eskimo - you know the phrase.
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?: A dead Junker can't smuggle anything anymore, and neither can an arrested one. Although I know the back doors of many systems and avoid trade rounds when I have hot goods with me, I would always avoid a concrete violent confrontation with a member of law enforcement.
If a banit should stop me, I would also avoid getting into a violent confrontation. If dropping the goods is not enough, most bandits will come to an agreement that satisfies both sides.
What knowledge do you possess of the Puerto Rico systen, if any?: I bought my ship there. It is certainly not a place where everyone would feel comfortable. I have not yet dared to approach the Puerto Rico Rift.
What ships do you already own?: I fly a Junker Gunboat. Currently I'm saving up for a Salvager.
OORP Part
Post the ID rules of the Junker ID here:
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.