(01-03-2020, 09:56 PM)Jaypate Wrote: Can this be made to work with Autodesk Maya? if at all possible, though I'm not exactly sure myself to what extent i can get things done in Maya such as HP'ing, theres a lot I'd like to learn for this, but at the same time a lot im not sure im able to do, haven't had a chance to check, nor do i know how to.
It would need to be rewritten entirely to work with Maya (or any other program) and I have no such plans.
The toolkit assumes you're familiar with 3ds Max, so perhaps that's where to start. With that being said there is nothing stopping you from making a model elsewhere and then importing into Max to complete it (hardpoints, hitbox, etc) and export into Freelancer formats.