Thought I'd post about a few things I've been working on.
While support for rigid models (ships, stations, starscapes, etc) is mostly complete, save for a few obscure features, my attention has been mostly focused on deformable models. .dfm files are characters in cutscenes. They might not be as important and practically have zero gameplay impact but I do consider having support for them important too, if anything to help Ichiru with .dfm support in Librelancer (and as a result there been great improvement in that area). Unlike rigid these models have a completely different structure and their animation is much more complicated, also this part of game data has always been somewhat neglected by Freelancer modding community as a whole to the point no tools ever existed to view these models, let alone do anything about them.
Right now I've got it far enough to be able to load complete character costumes, which are assembled from separate body, head and hands models. Animations can be imported and applied separately to each part. Granted not all animations are seemingly interpreted correctly - Juni and Trent facial animation data is slightly different compared to other characters, so they're glitchy for now.