Hey, I'm using 3DS Max 2018 and I'm running into an error that has me kinda stumped.
I've followed the documented install instructions and placed the macros & scripts in the appropriate %localappdata% locations, (though I had to create "Dark" and "Light" folders in "UI_In\Icons" to get the icons to appear.) I'm trying to import the Starflier to test everything & it's throwing an error. Here's what I'm doing:
Import Rigid > Open cv_starflier.cmp > Import Model > Add Missing Resources > Open cv_ships.mat > "--Runtime error: Unsupported material type DcDt in: Equip_gen_Brn"
I've triple checked that all of the macros, scripts, and shader files are in their specified locations. The only thing that stands out as odd to me is that the external path for textures goes to an empty folder: "Documents\3dsMax\sceneassets\images\MAXLancer"
Any help or insight would be appreciated, thanks!
EDIT: Thankfully this was good ol' user-error. I assumed I was done installing when the manual started detailing Hardpoints & LoDs. I wanted an interactive example to dive into, so I skipped forward to the Import Model section without reading the Materials and Textures section and setting my default material properly.