The idea behind charging the hundred mil for the Dreadnought has three motivations: first, it's sold exclusively in the Guard system, and as such we have control over flight rights. Second, it's a very, very destructive ship, and was once very popular when it was in a much more easily accessable place (I remember a time six months ago when I'd see two or three a day). Reading the infocard, it says that a small number were constructed, most of which are stashed away for an invasion. Want a Dreadnought? How serious are you, and how willing are you to stay within the parameters of the infocard? Third, we need money. Take advantage of avaialbe resources, no?
And N00bl3t, your accusations are self-centered and immature (and this from ME!). You honestly think I'd instill a ban on automation just to attack one person? The point here is to steer people into making some kind of an actual character. If you bring me something about an AI like Zapp's Carina, then by all means have an automated destroyer, but as it stands people will write a few lines about Hal 9000 killing his crew, taking over the ship and enjoying himself on a Sirius-wide tour. Na-ah. Not on my watch.
EDIT: Oh, and you'll note that, reading closer, the fees attached to the Destroyer and Battleship refer solely to non-Outcast buyers. The only one that has a fee attached to it for an Outcast pilot is the Dreadnought. The idea was to force even more Roleplay interaction; at the least they have to write up the story and make a few message dump posts.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen