- Installer (yay!)
- Performance improvement to mesh parsing and LODs buffer assembly
- BHV testing when 'Volume Hierarchy' is enabled in import rigid model dialog
- Models imported with 'Volume Hierarchy' can be re-exported with hulls meshes pulled from node hierarchies
- UTF boundary checks are temporarily disabled as it prevents importing a number of custom models with malformed UTF structures
- Fixed alignment tool and hardpoint attachment functions
- Fixed matrix scaling check ("Non-one scaling in part transform" error)
- Fixed animations export (animations were correctly listed in export dialog but weren't exported into cmp)
- Added "Ignore" option in Missing resources dialog for materials to generate placeholders
- Passing some materials properties into Standard fallback material to allow offline rendering as DirectX shader materials are rendered only in viewports
- Import materials dialog automatically checks materials in library matching material names/IDs/hashes found in selected LOD meshes or all LOD meshes in scene if none were selected prior to evoking import dialog
- Added "Overwrite matching materials in scene" in import materials dialog window to replace matching materials in scene with the ones imported
- Added predefined hull types for Hardpoints helpers (gun box, turret hemisphere and equipment cylinder) for surface export to generate hardpoint hulls
- Added "Force Convex" checkbox in export rigid model dialog to forcibly reconvex individual hulls
- Added "Rescale Model" to MAXLancer sidebar to uniformly rescale models with hitboxes, subparts and relocating hardpoints
- Added FLCRC32 hash calculator to MAXLancer sidebar for quick checks
- Additional technical messages in MAXLancer message log
Download link in first post.
ATTENTION: If you have previous version installed already please remove its files manually to avoid to version conflict:
%LOCALAPPDATA%\Autodesk\3dsMax\[3ds Max version]\ENU\scripts\MAXLancer
%LOCALAPPDATA%\Autodesk\3dsMax\[3ds Max version]\ENU\scripts\startup\MAXLancer.ms
%LOCALAPPDATA%\Autodesk\3dsMax\[3ds Max version]\ENU\usermacros\MAXLancer-*.mcr
After installation via installer is complete you will not need to make new toolbar, toolbar buttons will work as before.
Newer documentation will be posted online in a few days and I'll make a post here with URL as well as modify first post accordingly.
Later all code will be moved to github and releases will be published there.