Posts: 6,121
Threads: 467
Joined: Nov 2014
Staff roles: Art Developer
(01-28-2021, 04:05 PM)Lythrilux Wrote:
(01-28-2021, 03:43 PM)Kauket Wrote:
(01-28-2021, 03:14 PM)St.Denis Wrote: Mollys look at Aux and want to have a large ZOI as them (2 Full Houses, Omicrons, Omegas and a few odds & ends ((not really a big ZOI, honest))?
You're looking at it wrong. You're supposed to compare it to the same league, not another league such as a House Military, police, or pirate organisation. So look at IDs like the Order, the Core, AI, Nomads, Intel IDs, etc.
Their activities are mostly not limited to a ZOI, but ours is, barring a demand line+defense, where most can defend allies anyway.
Auxesia has an absolutely massive ZoI, can demand alien/artifact stuff anywhere. Order granted does not have a ZoI (bar indies having a cap restriction, though there may be some questionable things here I conceed) but Auxesia ZoI and what they can do definitely eclipses that of Core at least.
Core can:
Can attack Alien and Order ships anywhere
attack ships equipped with Alien or Order equipment anywhere (basically kill their main opposition anywhere)
Fly caps
fly 4.3k, larger trading ability with a better tech cell (we only have pilgrim)
can mine iridium + azurite
enforce laws within their ZOI, legal piracy in a larger amount of systems basically.
Demand kemwer & alien materials anywhere
Core has a better tech cell, lots of tech opportunity, 90 on a load of mil (rhein, lib, bret), has both edge+bw+civ at 100
Both can:
demand alien materials.
shoot enemies within zoi
defend allies - basically every id already has this anyway.
Aux can:
in theory, yes, pirate people but we use it for law enforcement, in 3 systems
demand alien related materials + cardamine anywhere
larger engagement areas, zoi is larger.
weaker cell, only 3 cells, 75 on img, 90 on insurg. 75 on rha. has bw+ew at 100, civ at 90. that's more or less about it.
Core has a lot of room to play around in terms of stronger cells, can fly caps, can mine, can engage their opposition across the game. We can't engage our ideological opponents across the entire game. We also don't have our own native cell, and only two bases. We don't have a lot of targets to attack, even though it seems sparse in variety (OC/Sairs/Nomads/Core/Order/Unioners - pretty inactive), while true we have Bret + CR as an engagement, we don't really want to engage with them since the whole purpose of attacking on a very frequent basis has passed two patches ago.
We don't have any passive activities to do, we don't have a lot of targets to hunt - which I don't mind to be honest. Even trading is limited because nothing goes to our bases. But Core can do missions, do mining, trade or hunt down their (inactive) opposition .