I can agree with the sentiment to make non-House space more dangerous by adjusting House Lawful IDs, because the consequences they can enforce are powerful enough to discourage some types of RP completely, plus you can get banned from an entire region of the game just for playing your ID! But why have Independent Lawfuls been affected by the same brush? They're not part of this wider problem - there is just no way CR/GMG/Core can inflict consequences for law-breaking on the scale of a House. Was this even considered when these changes were done? I mean honestly even just looking at the announcement post, if I didn't go and double-check myself out of curiosity, it gives the impression that these changes are only for House lawfuls, as they seem to be the subject and context of the decision, and where the wider community has derived its grievances from. Is someone going to tell me Core is comparable to a House lol.
tl;dr I don't understand why Core ID has been nerfed/adjusted when House lawfuls are the problem here. This can complicate things the ID can do within it's own ZoI, for no real reason. Other independent lawfuls can enforce their stuff within almost their full ZoI still.
The Core is a ruthless quasi-state operating within the Edge Worlds, searching the region for alien artifacts, technology, and rare resources in the name of profit and power. The Core initiated a bloody war with many rogue elements in the Edge Worlds to gain passage to remote Nomad systems. Through conquest, The Core seeks to build an Empire out of the Edge Worlds region in their name.
This Independent ID is used by members of The Core who:
- Can attack any ship to protect allies.
- Can attack Alien and Order ships, or ships equipped with Alien or Order equipment.
- Can demand Kemwer Munitions and Alien Materials.
- Can enforce Core laws within the Omicrons.
- Cannot use any transports with more than 4,300 cargo.
- Cannot bring Cruisers or Battleships outside of their Zone of Influence.
Within ZOI (Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15, Sigma-21, Tohoku):
- Can attack ships belonging to factions considered hostile by The Core.
Self-proclaimed the 'Protectors of Humanity', The Core is a paramilitary organization operating primarily within the Edge Worlds. They are relentless in their exploration of uncharted space in search of alien artifacts, technology and rare, untapped resources. The Core initiated a bloody war with The Order, Hessians, Corsairs and many other rogue elements in the Edge Worlds to gain passage to remote Nomad systems, becoming a dominant force in the Omicron and Omega sectors. Following this, The Core has setup mining operations within those sectors to help fuel their conquest. The Core seeks to establish an empire in Eastern Sirius out of the Edge Worlds region - the Imperium Omicronis - and will stop at nothing to see this goal come to fruition, no matter the cost.
The Core official ID is used by members of Core| who:
- Can attack any ship to protect allies.
- Can attack Alien and Order ships, or ships equipped with Alien or Order equipment.
- Can demand Kemwer Munitions and Alien items.
- Cannot use any transports with more than 4,300 cargo.
Within ZOI (Omegas, Omicrons, Sigma-17, Sigma-19, Sigma-15, Sigma-21, Tohoku, Exeter):
- Can attack ships belonging to factions considered hostile by The Core.
- Can enforce The Core laws.
Honestly, I'd rather have something where Intelligence IDs can still enforce/report consequences normally outside of House space, thus giving them a unique purpose and role, and an advantage over Navy and Police.