(04-15-2021, 07:58 AM)JorgeRyan Wrote: Weapon platforms should primarily be for defending the base from attackers, and then maybe, maybe, for area denial, but I really don't even think that, since I don't think anyone wants to see pobs & WP's camping jump points again
I find that ironic, the busiest times in the past were when there were sieges of bases that tried to stake out some territory. People get their inrp desires confused with oorp desires. People should be happy at this point if someone has the drive and ability to get a base up to a good strength that can actually block a jump hole. The worst thing ever done here was the promotion of the idea that actually doing stuff like that is somehow bad. It all generates gameplay and therefore RP. Instead of trying avoid everything that remotely causes players inconvenience, it should be promoted that this is the type of place where we do that sort of epic gameplay. People shouldn't be afraid of some inrp controversy. Why? When you've done it all, the one thing that will always provoke someone to log is necessity. Those situations create real jobs to be filled, allow fo real involvement.
I don't know why every faction isn't trying to secure their route access points and territory entry points with POB's all the time, even a core 1 works as a border station since it can have a shield and two weapons platfoms. All in all when the game is rolling along like that there is always more activity and more epic times.
As to the OP, I also find that making it only change stance after 8 mil damage seems to open up a window for abuse. how often does that count? one ship comes along, does 7 mil, logs and comes back with another, etc. I think its fine being activated right off the bat, but the ability to set hostile IFF's should take care of the rest, and is long overdue. With that, people can just set safe IFF's and set the rest to be automatically hostile, on top of the rep that may be set by the base IFF. That should help stations avoid being a pain to passing traders over a marginal rep choice on either side.
8 million of damage can be done by battleship in 30 or 60 seconds.
I think any person would run out of battleships and time to switch battleships
plus, the system activates to defend against particular battleship much earlier (in just 400'000 damage, or less than 5 seconds)