Posts: 837
Threads: 68
Joined: May 2020
Staff roles: Story Developer
After a good night's rest, I've came to two, somewhat easy solutions/suggestions how to encourage people for ingame activity.
First and foremost - I would give all factions (official and unofficial, as long they are on forums) ability to influence a story in unofficial way. How to do that?
I think that for each region could be some forum thread, where each of the factions involved would post during some time period - like 2 times per month for "stronger" OFs and 1 time per month for "weaker" unOFs. As long as they are somewhat functional and present faction on forums - they can participate.
This could give some feeling of an active story and factions, who do more than to just exist. And it could serve as an inspiration for story devs.
I believe that this would allow to do some things like 'concentrated' strafing runs against lawful/corporate installation and counter-insurgency/anti-piracy fleet actions by lawfuls.
As for the second 'ingame' issue - Bounty Boards. I would remove ability to 'blanket' whole factions by them, but made them individual instead. The another suggestion would be to make bounties claimable only a limited number of times per crime witnessed/reported.
This could make need for an actual ingame presence to witness crimes to issue bounties against your targets, so long dead factions would either clean their BBs or log and patrol ingame to have hostiles to bounty.
Limitations on how many time can bounty be claimed per target could give 'noobs' incentive to not avoid interactions with BHs, since even if they die, they are 'rewarded' by it in a way that they stop to be claimable unless they commit another crimes.
All these things mean more work for factions, yet with our current numbers - I doubt it would significant workload.