(08-30-2021, 11:29 AM)Relation-Ship Wrote: There are attempts to fix this via systems. I am to this day baffled what happened to Omicron Delta and that the Dev team let it happen.
Basically majority of Omicrons activity was concentrated into a circular system with high level missions where all interjected in the open middle. There was a freeport with chilling Zoners and rpand dangerous mining. It was so popular it attracted factions that had no business being there. You could blindly log any time of the day and get interactions, even with low server pops.
The systems people didn't like it. They wanted people to fly in more systems. They didn't want unrelated factions to come. They broke it up and killed omicrons for a very long time altogether, completely oblivious to the state of the server, living in the past, wanting to control people by breaking them up.
Now there are attempts to fix this - the omegas have been dead for years on end but Omega-48 is suddenly a top5 most popular system because of that simple design. People want to explore, people want to run many factions. But they also want to log without sciencing player list and interact right away. Creating these activity hubs, one per region, with pvp, PvE, mining and a rp hub for is a good answer.
Agreed, it's become a common refrain over in HS> that we need something like Omega-48 up in the Taus.
One more thing. If you have systems like old delta, there are zero reasons to cut additional systems. As they are used mostly by explorers and traders and single group RP missions. And most interactions happen in the Hub.
This was how Omicrons worked perfectly, sadly we had to go reinvent the wheel and certain systems devs at the time couldn't stomach that people from the entire region congregated in one system for PvP PvE and RP, including people from unrelated factions, and just flew, traded in and explored in the rest.
Time has shown that that was not a bad thing at all, on the contrary.