(06-11-2023, 06:52 PM)LuckyOne Wrote: @Erremnart In a way, there already exists a "guideline" that determines what is possible regarding inter-faction diplomacy. It's just that the devs are not willing to spend a minimum of effort in maintaining it. And the "guidelines" should be the rephacks themselves. If two factions are replocked with each other in "fixed" or "no more than" mode that should be a clear signal to the players that this is a crucial gameplay / Story relationship that currently can't be changed by any in-game or RP means.
But of course, maintaining this stuff would need the devs to actually get their s*** together and explain what each rephack actually means and why it has been set that way.
For context - Interspace Commerce owns a huge base in the very heart of Gallia, all corps are rephacked white with docking interchangeably between Gallia and Liberty and always have been since Union started.
Devs don't care about many regions at all and leave them abandoned until players start caring and showing initiative - then they suddenly care and block the smallest changes players are trying to make (I want to stress my beef is with the way how devs work, not admins. Admins can't go against devs for many obvious reasons). Current rephacks and big canon facts like the IC base in front of IDF - the players just were trying to put in line what story and systems didn't care one iota bout for years. the SP2 hostility in Liberty laws is just stupid, rephacks are all over the place too.