DarkOddity,Aug 16 2006, 04:54 PM Wrote:How many players were present turing your testing? 2 or more players present + that amount of NPC ships engaging a player character battleship and an already high server load (which is a good thing, because it means we are popular, which we are) Try testing again during peak hours. That's when I experienced the above mentioned.
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Peak hours = 16 plus players, and that's when those with buggy versions are on, man.
THAT is the problem, the buggy version of Discovery creating client-side lag and the server tries to compensate for this.
I was trying it when i had 10 players on.
Why are you so damn sure it's the thrusters??? Evidence on the server suggests this is not the case.. I have 100% full physical access to the server. When the server appears to lag, so does my internet connection. if it was just the thrusters on NPCs, the server would *NOT* lag.. at all.
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