(10-31-2023, 07:21 PM)Chenzo- Wrote: PoB's are now much, much more vulnerable as intended by the dev team.
More destroyed POBs mean more drama around destroyed POBs.
It increases anxiety and stress for POB owners.
It turns disco more into the direction of a place ruled by mobs, seal-clubbers, and bullies. That one isn't a surprise, if you look at who is in the dev team.
(10-31-2023, 07:21 PM)Chenzo- Wrote: Moving them further away from solar's makes them that much harder to maintain.
Makes POB owners waste more time supplying pobs doing boring things trying to avoid interaction. Time they could be spending having fun interacting with people.
(10-31-2023, 07:21 PM)Chenzo- Wrote: Moving them further away means they can be attacked from all sides with no protection.
See point one.
In addition, this move encourages POB owners to try and "hide" the location of their base, amplifying the problems, around long boring hide-and seek cruises and drama when they get found.
Having POBs randomly spread out far from other solars will make systems much uglier and un-immersive.
More spread out bases means more "interdicted space" and more escape-docking from enemies than bases that are right next to each other, which will make them impact gameplay MORE not LESS.
What you SHOULD have done is give POB owners models and tools to position their bases neatly attached to other NPC bases, creating rules about positioning, IFF, defense modes, wps, and blacklist/whitelist that makes them fit in well with their surroundings and they don't bother anyone.
For example:
- make them small docking port models that can be attached to industrial np bases.
- The Ring in Berlin, which should IRP be a cluster of inter connected bases surrounding the planet could house many such pobs
- Freeports could be majestic space cities of multiple inter-connected pobs (plus the npc Freeport)
Here are some examples using the simplest POB model, the use of custom models gives even more possiblities:
The last image shows a POB for which several people told me they had been regularly shipping iridium to Sabah Shipyard and never even noticed the POB.
Now I have to put it in a location where it will look totally out of place and will be "interdicting" more space. Good job team.
In case you still don't get it:
These 2 pobs would look considerably better and have considerably less negative impact on gameplay if they were attached to Freeport 9 in a way that make it look like 1 station, with zoner iffs and hostile/friendly lists that dont break zoner RP.
They way they are now, which is the way POBs everywhere will be with these changes, is less immersive and more game-breaking.