DarkOddity,Aug 16 2006, 08:15 PM Wrote:I never claimed to decrypt the source code or any of that good stuff. Also you are neglecting the fact that I have mentioned it happens when multiple people are in the same system, which as you said, means the server is updating all those clients with the same information thus meaning the NPC actions are no longer client side and are taking up the bandwith. Also it is a much different experience in freelancer when you are on/in the same structure as the server PC.
TO CLARIFY THE PROBLEM.. THE PROBLEM IS NOT THE BANDWITH.. THE PROBLEM IS SERVER LOAD. IF THE BANDWITH WERE THE PROBLEM, ALL MY COMPUTERS ON MY HOME NETWORK WOULD SHOW LAG JUST ACCESSING A SIMPLE WEBSITE AND THUS FAR, MY ROUTER HAS NOT REPORTED SUCH A PROBLEM.
Oh, man.. you really missed the point.
The NPC actions are done client side. 100% client side. If the lag is caused by NPCs, it's client-only.. the server doesn't do anything in regards to that except tell the clients these need updating, and that's pretty low-bandwith.
The problem with the server is something is QUERYING the server itself too much. So much that it's creating the lag.
It has to be something client-side creating this issue. Otherwise, if it were something as simple as 10 players in the same system all fighting the 50-some molly buzzers... Everyone on the server would suffer the same problem all the time.
So.. that leaves the problem to three possible things:
1) Someone has a buggy version of Discovery installed (either by buggy deactivation or whatever
2) The Server has a bug in it (OS or otherwise)
3) the problem resides in the hardware. RAM, Processor, who knows.
Again, it's not the NPCs.. we never changed ANYTHING about the NPCs, except made them a little more intelligent. If the NPC thruster thing was the issue, we'd have seen this on the old server VERY EASILY.
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