The NPC actions are done client side. 100% client side. If the lag is caused by NPCs, it's client-only.. the server doesn't do anything in regards to that except tell the clients these need updating, and that's pretty low-bandwith.
^Wolfpack
Like you mentioned earlier, and like I said several times. The lag from the NPC thruster movement happens with multiple people in the same system. You validated this point yourself by saying in an earlier post something along the lines of "The server keeps the clients synchornized"
And as for my PC and my net connection being the lag; I can guarantee you this is not the issue. I am able (and actually HAVE done this) to run 4 instances of Freelancer modded (all with the Evolutions mod at that point in time) with no problems what so ever WHILE playing Star Wars Galaxies (RPG, and probrably about 10x more resource intensive than Freelancer with it's most intense modification.) running character macros to level up in that game while I enjoy myself in freelancer, managing multiple accounts (Including hot swapping between users on my pc to do so, in order to have multiple instances of FL running)
I am quite simply saying, which has been completely ignored:
THE THRUSTER USAGE OF NPC'S IS AN ISSUE WITH MULTIPLE PLAYERS IN THE SYSTEM.
All I am asking is for the modders to atleast consider adding the option in the future. It's not a demand, and apparently by the extremely aggressive arguments back at my opinion and feedback about this, feedback is not welcome.
The only reason this is even a problem is because the NPC's in this mod use their thrusters atleast 50% more than Vanilla or any other mod (that I have played)
I have absolutely no problems when I am in a system alone.
Also: If it is a "bugged" version of the mod, wouldn't that say one/some of the patrons are illegaly modding? Unless their download was corrupted or thay are purposely using a wrong version of the mod (Which FL.exe wouldn't allow due to version # differences) I don't see how that could be the issue.
Anyways I'm kinda upset that my feedback and ideas were met with such hostility. All I was doing was Putting in my input and ideas. It was not a personal attack on the mod, or the mod designer(s), which is apparently how it was taken, along with my other input in the other thread.