Posts: 3,332
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
An hour is already really short in practice and I've seen fights drag on long enough for re-engagement to happen which is atrocious. This is also an RP server. The suspension of disbelief required when that Rogue you shot down just an hour ago comes back to New York is already pretty significant. Let's not make it worse by having them arrive fifteen minutes later after their miracle escape pod saved their ass for the third time in the same fight.
Other people pointed out other issues with variable death timers like new player friendliness (pretty much the number one concern when it comes to rule changes), etc.