(10-15-2023, 04:11 PM)Genocide Jill Wrote: That was not a problem for years and now it suddenly is? Seems like wasted effort when developers have a bunch of other, frankly more important matters to attend to.
It could be said that starting players in an unknown area, has affected the population of the mod for many years. I'm simply just bringing it to the attention of this forum today.
I believe dev time for potentially such an important shift is justified. Population is key.
To expand further, I stopped playing Discovery many years ago. Maybe 5. I did the vanilla campaign some months ago for the first time in maybe 8 years.
I downloaded the mod today, from my own YouTube tutorial instructions, and logged on. Undocked Pennsylvania and instantly realised it is different. What I felt? Unfamiliarity. Questioning whether I have time to try and learn everything again.
I logged off and made this post. That sequence of events is likely for a majority of old Freelancer players and Veterans.
My question is simple, why get in the way of what people expect? They know Manhattan, we used to start in Manhattan, why keep Pennsylvania with now population not being what it once was.
(12-11-2023, 09:52 AM)LaWey Wrote: While initialy 2 hours PvP dead period was once reconsidered to 1 hour, why not go further? Some ideas after talking with returning folks.
All times below serve illustrative purpose for discussion, not a direct balance proposal (no need nitpick at them). 1. Class-based timer:
Fighters/Bombers - 15 min
GB/Cruisers - 30 min
Bcr/BS - 1 hour
Freighter - 30m
Transport - 45m
While i like this ideas, i have to note such modifications....
Transports should have the less timing in await times, why? well, they are practically defenseless, Fighters and Freighters should be able to get back after 30 minutes have passed, while Bombers and Gunboats in 45 minutes and everything else at 60 minutes as how is now ... ¿why?
Well, Reason is as follows, i have seen fights lasting that 45 minutes in there, i record it, 2 experienced pilots of course ... but still doable, so your propose isn't like should be avoid, but changed the times, to remark, this should be the final list place in here
Transports/Liners - 15 minutes (They are defenseless anyway)
Fighters and Freighters - 30 minutes (They have more offensive capabilities)
Bombers and Gunboats - 45 minutes (Due having such powerful weaponry, 45 minutes sounds a good fill for it)
Crusiers, Battlecrusiers, Dreadnoughts, Battleships, Carriers and everything else - 60 minutes (This is reasonable, a capship lost should not be able to came back too soon to the system)
But as i hate to accept it, because @Haste say it before, there are some fights have taken long enough for a re-engagement to happen, so ... maybe isn't the best idea, while probably can be accomodated the transports only, and rest is for whole hour, in normal issue ...
So .... adding a new rule that you cannot "Re-Engage" against same enemies in a fight? i belive will be too complicated for such ...
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