With the efficiency of nanobots on a fighter class vessel this is completely unbalanced as nanobot efficiency does not drop when Mk 7 armor is used and nanobots seem to do percentage repairs, as opposed to actual set numbers.
This is an issue. I unloaded enough rounds (of actual hits) in a [RM] Wraith to kill atleast 3 nomad battleships before I finally got him and a total of 20 minutes of him sitting almost completely still next to me with only a few shield runnings.
This kind of thing needs to be fixed. Sucks that it got overlooked. No hard feelings to the modders. I still got the kill. lol