Biography: Born on New London, to a family of scrappers. My younger days would usually consist of travelling from place-to-place looking for anything to sell for scrap value, just to get by.
Myself, personally? I'm a quiet man. I've always kept to myself over the years, finding odd jobs here and there. More recently I was working in waste disposal, anything to put food on the table, y'know?
As I got older I found myself hunting for old ship parts and repairing them as a hobby, sometimes I would sell them if the price was good.
Eventually I found an older model CSF and learned how to fly it properly. Which lead me to Trafalger Base, now I'm sitting here writing out an application to hopefully do what I did as a kid, but on a much bigger scale...
How fast can you repair a broken Salvager?: A Salvager? I dunno yet, but I can fix most things quick enough. I hope.
How good are you at selling Premium Scrap to a stranger?: Pretty good!
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?: I've never smuggled before, but nobody's bothered me when carrying my scrap, I keep myself to myself.
What knowledge do you possess of the Puerto Rico systen, if any?: Absolutely none, but I'm always keen to learn.
What ships do you already own?: Just this restored, old CSF.
OORP Part
Post the ID rules of the Junker ID here: Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any transport with more than 4,300 cargo.