Posts: 6,277
Threads: 329
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Staff have been observing the effects of this event over the last few days and after internal discussion have made the decision to end the PvP element. This means effective immediately, PvP bounties, points and rewards are being withdrawn. This is obviously a disappointing outcome, and is something we haven't had to do for many years.
The reason we have done this is because of the consistently poor conduct demonstrated by event participants on both sides. The purpose of the game is to have fun, and the purpose of these events is to provide an incentive for people to come together in a specific area and provide entertaining combat opportunities.
When instead, people have created situations intentionally designed to deny their opponents any opportunity to have fun, resulting in explosive drama across the community, the event has obviously failed. There are a few takeaways that have come from staff discussions:
1) We expect better from all players, but official factions in particular. Action will be taken against groups failing to demonstrate basic levels of fairplay and consideration in server events going forward.
2) We are unlikely to run long-form (week long) PvP events going forward. Instead, long-form events will be PvE and economy focused, with PvP events taking place on specific days, at specific times to play out particular scenarios.
3) There are serious, deep seated divisions between certain groups in the community that are poisoning the atmosphere and driving players away. This needs to end. Staff are willing to mediate and find good faith solutions to these issues, but this continual cycle of grudges and petty vindictiveness will not be tolerated.