(10-29-2024, 11:40 AM)StellarViss Wrote: To be honest, why is it so important for lawfuls to be able to destroy a smuggler’s ship? Multiple smuggling offenses could easily be met with an FR3 with the appropriate evidence.
you have a limit of how many violation reports you can fill in x time, why should you need admin help to stop a player in 1-2 months after an in-game interaction happens?
If I don't want to wait that long, I should be able to stop a player with a fighter or bomber because I can't fly capital ships on my police ID. How can I do that?
(nodock is something we asked for a long time...)
You started to buff the traders so they could no longer be popped by a fighter or bomber in every scenario. Most pirates started to either fly caps (OC & Corsairs) or just not log in anymore because it's not effective on their ID to combat it. Now you try to buff traders so they can fight caps, but that means lawful or unlawful can no longer play their role. What's left to do in the game anymore? Just trade???
freelancer is a game that doesn't benefit from every ship class being able to fight any other player they meet, the economy should not be balanced either because we don't have the numbers, instead be used as a tool to bring players together, and have fun interacting, you have failed because balance is not what the games and the community needs to survive (at 20 players it is surviving, isn't it ?)