(11-30-2024, 11:21 AM)Chenzo- Wrote: The totally exploited game mechanic in a 1v1 snub fight allowing the master of the hack to permanently sit behind their less experienced foe was only ever counter-able with insta kill moves. In a ten min fight your enemy is on you screen for maybe 30seconds in total, which is the only time you can unleash this damage.
The “balance” team decided they would rather be 100% untouchable so removed the insta kill moves- dressing it up as making it easier for the average player when really, it was removing any hope of them ever dealing meaningful damage.
This statement is funny since the ace players also could use those very same insta-kill weapons which sometimes resulted in them going 1v5+ and winning with full nanobots in the end. Because even if 5 people were shooting you and draining your nanobots slowly, it took 1 hit to restore 60+ nanobots and be very well back in the fight. If anything, the insta-kill weapons were more an ace's weapon than a newbie's, as they provided much more efficient way to kill enemies and also self-heal, something which the 10 minute slowly drain him out of bats/bots weaponry did not provide.