(11-30-2024, 11:21 AM)Chenzo- Wrote: he totally exploited game mechanic in a 1v1 snub fight allowing the master of the hack to permanently sit behind their less experienced foe was only ever counter-able with insta kill moves. In a ten min fight your enemy is on you screen for maybe 30seconds in total, which is the only time you can unleash this damage.
Turn the opposite way. Their momentum will carry them back onto your screen.
As for the whole SNAC debate, I really wish it'd just die. The typical fighter on fighter TTK can range anywhere between five to ten minutes. You cannot have an instakill (or a 15 second TTK with fuses now) weapon in that kind of environment. All it does is give these dreaded aces one more tool to perfect average players with.
(11-30-2024, 02:05 AM)The_Godslayer Wrote: While the actions taken by balance in regard to Capital Ships has, in fact, partially solved this problem, the actions in regards to snubs have not.
They have. Between high velocity guns, reliable missiles, strafe nerfs, shield resizing, removal of instakills and addition of fuses snub combat is more accessible than it's ever been. Newbies and average players were never the beneficiary of the instakill cheese. They were just a statistic in some ace's most recent killstreak.
(11-30-2024, 02:05 AM)The_Godslayer Wrote: There is no “compilation potential”, like was had with SNAC compilations, anywhere in the game currently. All forms of PvP are currently agonizingly slow, mechanically overburdened, or both.
And there never will be unless Discovery is returned to vanilla-tier time-to-kill values. I'll let you guess whether this'll benefit the untouchable gods or the common man more. It's the price we pay in order to have the PvP system be slow and accessible enough for average players to be able to contribute. You can either have it be quick and flashy, or accessible. Not both.
(11-30-2024, 02:05 AM)The_Godslayer Wrote: The third problem is the matter of the combat fantasy of each faction.
That is a paragraph I can actually agree with. There's been a significant loss of identity across the ship roster, but at the same time, is it realy feasible to maintain said variety while keeping the balance workload manageable? Much as I miss it, I don't think I'd be willing to risk going to back to Gallic War era of balance for the sake of some ship flavour. I sure as hell wasn't the beneficiary of it back then, and I don't fancy a repeat of that.
(11-30-2024, 02:05 AM)The_Godslayer Wrote: I am primarily not here to focus on people's emotional content. Nostalgia is a pleasant and highly addictive mentality, and I'd like to separate this topic as far from it as possible. All my forum PvP would be, ideally, rooted in logic.
(11-30-2024, 01:33 PM)The_Godslayer Wrote: The loss of the respective "Noob Tubes" from the game, SNACs, SHFs, and Battleships from roughly the 4.91 era, have been tragic for new players and unskilled players participation in the game environment. The new mechanical intensity has driven the skill floor up, and pulled the rug out from under the feet of many players, most of which I'm guessing don't play anymore.
Having the above two quotes side-by-side tickles me pink, not gonna lie.