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Staff roles: Balance Dev
(11-30-2024, 02:01 PM)TheSauron Wrote: As for the whole SNAC debate, I really wish it'd just die. The typical fighter on fighter TTK can range anywhere between five to ten minutes. You cannot have an instakill (or a 15 second TTK with fuses now) weapon in that kind of environment. All it does is give these dreaded aces one more tool to perfect average players with.
If I'm completely honest, I actually think the main blocker isn't the reduced TTK. It's the fact that they're a weapon from an era where we had Very Heavy Fighters the size of a modern Patriot -- shield hitbox included. I don't really see a way to reasonably balance it without giving it negative muzzle velocity in a game that has functioning, reasonably-sized hitboxes that -- as you pointed out -- are designed to allow weaker players to actually do some damage.
I also am someone who believes skill levels, for the most part, continuously go up in a game like (Discovery) Freelancer. Sure, in a smaller population the growth of player skill as a whole will slow down and perhaps even stagnate entirely, but players are still better than they were ten years ago. Combine that with the aforementioned hitrate improvements and a SNAC with even remotely sane stats is going to completely dominate the game.