(11-30-2024, 02:59 PM)Vendetta Wrote: This is a sentiment I can anecdotally echo as it hits the nail on the head for me. The current state of balance and the majority of the ships I typically fly being absolutely miserable for casual enjoyment has more or less reduced my log time to zero. PvP events don't attract me. PvE isn't rewarding or interesting enough for me personally.
(11-30-2024, 02:59 PM)Vendetta Wrote: Even when fights are balanced, numerically. If the more capable pilots split up and try to even the odds. The fights don't feel organic. They feel stagnant. Boring. Everyone comes out of it agitated. There's no sense of triumph. There's no sense of enjoyment. It's a numbers game of all evens until one side runs out.
(11-30-2024, 03:22 PM)SeaFalcon Wrote: I do think that the shield drain is far too high for certain classes. As soon as you get shot you lose your defensive abilities and can't regain the upper hand if you're both equal, let alone when your enemy is better.
Especially Cruiser and up suffer from this far too much as well as freighters.
I really wish engagements had more range, especially for capital ships. Also, bombers needing to basically ram into their target with the way the current bombs are setup is just plain stupid - especially since the bombs are so inaccurate they are not more energy efficient than your regular guns or those from a fighter.
(11-30-2024, 05:25 PM)Amba Wrote: As someone who is pretty low skill at PvP I've felt generally discouraged from participating for the same reasons that have already been mentioned in this thread.
These are the sentiments I actually wanted to address in this thread, not old SNAC. It's about balance being in a state of not instant guaranteed loss and going to do something else, but an agonizingly slow guaranteed loss that is completely inevitable. There is no functional difference between me and my escort trying to PvP, and us just sitting there being shot and burning through our regens. It's the same amount of damage dealt for both sides, nearly the same amount of time spent there, and the same guaranteed outcome. Not only is the situation hopeless with no chance of comeback, the exact same with the old SNAC sealclubbing horror stories, but instead of it being done instantly, you get to flounder around in space feeling hopeless, with your full impotence and incapability shoved down your throat for as long as your opponent wants.
It's significantly worse for capital ships, especially cruisers, where you have to micromanage an assload of keybinds and specialized actions, for the exact same result. You have to play your keyboard like a piano, only to still get 3 and 4v1d with very little difficulty. You spend upwards of 45 minutes fighting in a cruiser 4v1, and not only are you and your squad guaranteed death, you're guaranteed frustration and exhaustion for managing everything, and you don't have a way to just leave because cruisers have CDs and don't have to expend them on mine management like snubs do.
(11-30-2024, 11:54 PM)Tenshi Wrote: Thing is, I'm not really adding anything constructive here.
I'm not providing the secret sauce so that issue can be fixed while keeping duels as fun.
The purpose of this thread is simply to brainstorm ideas to lead to the secret sauce.
(11-30-2024, 02:01 PM)TheSauron Wrote: They were just a statistic in some ace's most recent killstreak.
This has not changed at all, at least for me. What has changed is how long the newbies and unskilled are forced to fight. The outcome is still an incredible 5v1 that will be posted on youtube where the high skill player took zero or nearly zero damage. It's just a 15 minute video instead of a 3 minute video.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"