I think what would be really cool to see would be something along the lines that allow snub players to be "Support" Snubs kinda like Battlefield Medics since something like the repairship is essentially useless due to the way it handles and cant defend itself. Suggesting with only the idea of fleet fights in mind.
Maybe something that can be added on top of current balancing.
Like say make a gun that can Repair a snub like 1 hit = 1-2 Nanobot/batts
And definitely would play around with added debuffs associated with it like added mass or significant powercore drain (which will overall reduce DPS on top of taking up gun slots)
maybe something like:
HUELERBALL: 20Mass Class 4 600ms 2.0/4.0/8.33 Heals 100/75/50 Hull per hit (Shields must be down)
PARIAT: 15mass Class 3 650ms 0.5/1.5 Reduces Shield recharge cooldown by .5 second With Shields down Restores X amount of Powercore with shields up
GDTMW9L: 15mass Class 3 700ms 8.33 Restores shield energy by 30
Im throwing out arbitrary values and amounts but SOmething along those lines that can add variety
Mass added as if they were bomberguns so it nerfs down people that would mount these on an LF/HF so they cant be UBER impossible to hit
And if mounted on a bomber the bomber still gets to dish out a severely kneecapped DPS With the swapout of 2/4guns Alongside giving up SNAC but theyre a bomber so they are still
Very killable but are tankier. The gist would be to require 2 of the gun for it to be impactful so it counters survivability over DPS
So you would essentially be giving up 4 DPS Gun slots for Support guns
So an LF would have to make a choice between 2SupGuns 2 DPS Guns or all 4 Support guns
HF+ would be giving up their 2 heavy weapon slot or 4 slots (or all 6 if they're wanting to be a walking power core distributor)
The values would need a good amount of tinkering to make it be impactful but not OP
Its really a matter of altering/Offering a different playstyle. Aces will be aces that will never change.
I think that any gun buff will only benefit aces more due to their superior positioning . Any nerfs will only hamstring noobs than it ever will for the aces.
So rather than nerf/buff DPS, Maybe an option to increase survivability for others?
I can see a couple of Very apparent effects that this would have in groupfights in terms of Decision making
Forcing Damage dealers to shift their focus on killing the support player (Allowing for friendlies to chip away at dealers)
Support player will not have to focus so much on getting an enemy within their screen but their friendlies (which would probably be easier to do)
Support player will have to learn to be VERY evasive all while trying to keep their teammates alive
Potential pitfall:
Will force support player to be the one who runs the rabbit or get immediately deleted in a groupfight from getting focused.
Possible Solution?:
Maybe possibly add in the ability for whenever the Support player fires the respective gun it Self applies to the support player at a reduced affect. To increase survivability as they will be inevitably be getting focused on sight and support players are essentially gonna be MASTER shieldrunners if something like this ever were to be implemented.
So if the support player ends up being the first to die they could bank on the fact that they did a good job and possibly saved their teammates from having to use bots/batts so there's that reward. I usually find myself in that sort of role in multiple other games if given the choice. But eventually end up becoming a DPS due to "Fuck it, I'll do it myself" mentality/frustration
So there's my brainstorm, Something I think would be really cool to see put in the game. Would really like to know if something like this has been done or considered before/Could be implemented. And think would make things really interesting in snub groupfights.