I dont have experience when it comes to anything above a BC which is why I kept it within the realm of my own scope. So I'm looking at ways that a support weapon/gun can fit into the current way things are set up.
So I want to address what would be the tradeoffs for these and how to prevent support weapons being an "I win" Button
I really wouldnt want these to become "If my fleet has these We instawin" Ideally it would be to add a playstyle to add variety that the impact of these support weapons are dependent on Proper teamplay and coordination.
The reason I opened up with snubs being a candidate is mainly thats what I had most experience in PVP wise. 1v1 and Fleet. Second being Gunboats, BC 3rd.
A couple Ideas that pop into my head for Cap Support weapons would be something that is ammunition based (UNTRADE/TRACTORABLE) using the current Missile based weapon systems as a base.
Please keep this within realm of gameplay and not turn it into debates of wether or not it
I would like to see if these ever are implemented to be in the generic tech tree and purchasable for anyone to be able to use these.
Any hull healing mechanic is assumed to have the target ship deshielded
Anything marked with an * is something I think would require more expansion on balancing
BC/Cruisers:
Nanite Drone Carrier Launcher Deployer Infocard:
Launches 4 drones that carries an, ablative armor plating nanite payload that scans its target ship for highest priority hull breaches to reinforce damaged sections immediately sealing them.
Ammunition 60/120
Max Speed 120-170 (Forces Recipient to slow down to receive it, Opening then up for more DPS if done mid firefight)
1-1.2km Arming Distance (to allow time for interception)
Repairs 15.300 Hull per successful hit 61.200 Total (arbitrary amount, I just used 4 Breacher hits as a baseline)
Splash Radius of 100m (If intercepted/flakked nothing happens)*
*Allows friendly snubs to follow it in an heal off it themselves and any OPFOR will have to make a decision of either intercepting it and destroying it, Or risk following it in to heal off it themselves opening them up to getting shot
I think a really good candidate that could fill a "Support" role Class would be Gunboats
Something like maybe adding a feature to or creating a new GB mine entirely but I use the Riposte as a base
Powerposte mine
Same mechanics as a regular riposte mine,
PC to fire 121250 (half PC of a Lib GB)
PC given 100000 (2 seconds worth of a LABC PC regen)
If it hits hull it reduces reduces shield cooldown timer by idk 2-3 seconds?
If shields are up It gives that powercore to the Recipient but doesnt go into shields
I would like to keep shield regenning at minimal at best but would wanna entertain the idea of powercore giving. ANd what cap wouldnt like to receive Powercore?
And using Vandal as a base for Hull Healing like the Cruiser version or something.