Posts: 3,347
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
(12-03-2024, 12:55 PM)Chenzo- Wrote: Ignore my personal situation here- that’s the mentality of the head developer Haste. Fine tune everything to his own hideously unbalanced view, suck any fun from anyone else then gaslight the player saying it’s a skill issue..
I've literally spent the last four years nerfing myself and other players who have invested a lot of time into Getting Good™. This is a fact. Both if you objectively look at the changes made to the mod (shield hitboxes the average joe can actually hit, mechanics that protect against instakills, easy access to far higher velocity guns, upscaling smaller fighters and bombers, reduced strafe force further increase hit-rates) and if you look at outcomes.
Since we all know anecdotes are the best types of evidence, however, I also have one of those to go with my Cold Hard Facts™. Yesterday I flew my GRN| Lynx to Leeds. There, I fought two CDI Light Fighters (Arrows, specifically): MadVillain and Jammi. Neither of these players is currently at the top of the PvP food chain. Running 900 m/s Railguns, however, they were able to do very respectable damage to me in a 2v1, and eventually downed me with the help of a third ship that didn't involve itself until one of the two Arrows was taken down. Now, I'm sure I'm at least a little washed, but a few years ago I would've expected to take down three ships there and walk away with over half my regens remaining, probably with the help of some cheeky Mini Razor (+ Wardog) action.
The fact that I didn't, however, is a good thing. It means our changes are doing what we hoped they would. Now all that remains is convincing more players to slap on high velocity class 1s by default.
As for the rest of your post, I'm just going to copy what I told you on Discord:
Quote:DEFILER does 720 shield damage for 368.8 energy per shot, twice a second, for 1440 DPS, at 600 m/s and 540 meters range.
QUASAR does 808 (+12%) for 750 energy per shot (+103.8%), one and a half times per second, for 1212 DPS (-15.8%), at 650 m/s and 535 meters range.
You wanted to compare these two guns, claiming the QUASAR would come out of the comparison favorably. It doesn't. QUASARs are cool but horrendously inefficient. Pretending power usage is a non-factor while this thread is the last thread in this subforum to see any activity seems a little silly to me.
I am aware that you used to have objectively insanely broken DEFILERs. However, you also had them in an era where the Bergelmir was a Medium Bomber. "Things were different back then" -- by which I mean that balance was simply absent. A Sabre with effectively 9 guns (due to the ludicrous shield DPS of DEFILERs) still likely wasn't as powerful as a boxing Odin. However, we've moved on since, and balance works with much thinner margins, so having guns that are just straight-up busted doesn't work anymore.
DEFILERs provide a lovely niche of punchy, low refire pulses that pair very well with shotguns. They're not exceptional, and they're definitely not bad. They're just balanced. You're asking for something explicitly not balanced, and I'm just not convinced we want that in the game.