(12-03-2024, 01:25 PM)Synts Wrote: Based on many opinions, I have come to the opinion that why are bigger ships nerfed all the time, it turns out that most snub PVP Ace's are shit on big ships and they just can't figure out why VHf or LF can't kill bigger ships. Okay, you wanted to give smaller ships a chance to kill bigger ships but it should take at least 6-8 LF, VHF and at least 1 hour to kill an average cap player and against a good cap player even more time. If these headless LF players really want to attack a big ship, then fine but they still have to sweat a lot for it. At the moment, a average VHF player kills a normal GB player 1v1. GB's are now completely useless. Snub's should be afraid of GB's but not the other way around. 4 VHF players will kill BS without even having to put in the effort. This is just a big joke.
NB: I'm not even a cap player. Very rarely do I log into a ship bigger than a cruiser.
Insane take as a cap main since 4.82. Multiple snub aces are very good on caps, E.g. Haste. Also, have you considered how this would affect fleet battles with multiple battleships? It'd take a whole day to kill a whole fleet with snubs? Lol. Caps have always been weak to snubs, the best solution is to prefer and bring mixed fleets which if you are referring to the recent Tohoku battles, the Order did not bring mixed fleets. Form into a ball and flak spam them to death, ideally around a Battleship with EMP flaks + terminators (or dual gattlings, please un-nerf them, thanks)
Docking bays are also excellent to use for allied snubs, letting them effectively get away with restocking mid battle if the enemy team is not paying attention. I've lost to the same thing - in the Omega-3 siege one of the days the Bretonian/Rhienland forces brought mostly snubs and a few carriers and wiped the floor with our larger cap numbers because of the restocking. You have to focus the carriers in these situations.