(12-03-2024, 08:08 PM)Chenzo- Wrote: A decade ago there was 200 people fighting for a slot almost 100% of the time.
Changes in pvp, ship nerfs(mostly in capitals) since the 4.84 era have sucked the fun out of the game. The ‘top 1 percent’ skilled pvpers are all that remain who engage in combat- everyone else no longer has the insta-kill guns to have a hope in hell in hitting back and thus don’t bother pvp’n at all.
I’ve literally been present when on my OC char, RP’n with other’s chars for a good 30 minutes all for a pvpwhores to come in and other players literally just type “//yeah, just kill me we can come back in an hour and keep RP’n”.
I used to be a player who was in regular fights a decade ago and you’ll always have somebody complain, but now the mechanics are just too complicated and broken.
Going back to a previous era’s mechanics and systems will see players return in masses, I’m sure. Battleships with 22 guns of freedom, primary’s, secondaries, various special guns like mortars, razors, flaks, pulses etc- it was fantastic. Made it entertaining. Everyone had their own preferred loadout. Now, at base level “Yaaay, I get to fire one gun for about eight seconds then I’ll go make a cup of tea whilst my energy recharges”
Oh, wait, my Dredanaught has just been killed off by a lone gunboat”(obvious exaggeration to highlight the point being made)
I will say however- whoever is responsible for the PoB stuff, general aesthetics of the game m(and that’s listing them without anywhere near as much credit as they deserve) are the only things keeping this mod alive. Kudos to those who do those things especially.
I was there, it wasn't as good as you remember it to be.
BAF in 2008 was Templar spam, Templars could do everything. You brawl a group of Templars and caps got eaten alive, caps often died within the first 5-10 minutes of every fight that happened, BAF vs KNF often devolved into brawls that lasted 40+ minutes if not over an hour.
Mechanics that let you instakill people tends to suck always, and realistically who benefits more from those that can use them? Skilled pilots that have the situational awareness, evasion and aiming skills or people starting out?
The length of snub brawls was always attributed to time to slowly eat away at capital hulls… pounding them bit by bit.