(12-05-2024, 03:04 PM)SeaFalcon Wrote: When only missiles do damage, and a mine has a chance to insta kill you. I can see the fun in that.
That is because, as is evident from the video, the Gunboat is very significantly misplaying the matchup, and winning anyways. If this Gunboat played aggressively and charged the snub, or perhaps did a little bit of sudden-stopping-and-core-dumping (that's also a great moment to drop a mine with higher velocity towards the snub), Mort would be getting absolute crushed. Despite the fact that Mort is likely playing the matchup significantly better than the Gunboat, the Gunboat still wins, which kind of proves the point people are trying to make.
My comment wasn't on who should win. The gameplay is incredibly boring.
My biggest gripe is still that there is no real good source of information on what guns are supposed to do. What mechanics which ships have and how to use them effectively. A lot of is simply invisible ingame.
The infocards are practically useless to any newbie or even a regular. Just look at missiles. Half the stats on there are words that dont explain what it means in combat.
I'd the infocards text could exactly explain the intended purpose of a weapon and how to use it that would be great.
I mean there is a reason we have open Single Player to test/do exactly what you described before buying them. I'm yet to meet a single person who's read any weapon infocard and went based on it, the only thing people look for is numbers and those are really self explanatory. When you look at a Justice mk3 you don't read the long ass infocard, you see 8.33 refire rate, 900 m/s velocity gun, with 687 damage per second at 1,19 efficiency. What more do you need to know?