(12-05-2024, 05:31 PM)Chxlls Wrote: There are very few “middle ground players” these days. Many of them have stopped playing entirely or have become much stronger players. I think that this is more to do with the pvp snub community than balance, though.
If the answer to my problem of competition is just "stop playing snubs", that's crazy lmao. Nothing I can exactly do about that, especially given that I don't really have capital ship money to get one for each faction I play.
(12-05-2024, 05:31 PM)Chxlls Wrote: I also don’t see you in conn very much, if ever. Maybe it’s a timezone issue, but it could be a matter of lack of practice.
It's very much a timezone issue. Back in 2021 and 2022 I could spend a lot of time in conn at peak hours because I was between jobs, but these days I work 9am to 6pm in a -7 timezone, which puts me getting home at basically lowest hours. My main competitor there is Karidon, who's another insurmountable, no-contest loss for me.
(12-05-2024, 05:31 PM)Chxlls Wrote: Rax is in the top 1% of players. You’re not going to see material results unless you practice your ass off. Knowing how to beat someone and actually doing it are two completely different things. The mechanical skill required to beat the top players is much, much higher than it was even a year ago, because the top players continue to practice and improve.
Right, and even in this case it seems to just be "stop playing snubs anymore", which is an answer I could take if I could figure out the keyboard spam that is playing capships, and had the downright generational wealth needed to have capships in every faction. Rax shooting far ahead over the course of a year is not surprising, what's surprising me is my negative skill gain and the significantly widened overall gaps.
(12-05-2024, 08:28 AM)Enko Wrote: Perhaps you can provide some videos of this of both sides of the fence, the people you currently smash and those you do not?
I'll start recording the fights I have outside of events and stuff again, yeah.
Also, just to try to return to one of the original topics: the guns that felt good inrp or were simply fun are also gone. I've already brought up the Hurricane FWG for the inrp feeling, but the Corona beam was just fun to shoot. "Find target, kamehameha (Special beam cannon?)" was a very simple, low investment gameplay loop, yes, but it was also simply entertaining on its own, even post-nerf. Manticores and Zappers had significantly less appeal than the Corona, the pulsing beams were actually probably the weakest guns visually, but I have vague recollections of other sustained beam weapons, I think with Gallia, and those were cool too. A return of sustained beams of some kind would be neat just to have for visuals and maybe good audio if we can get it.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"