Quote:dont forget colonials just tend to say "bye" in system and fly into a planet than even TRY to run or dock... yeah amazing rp right there bud amazing
One of your members did exactly the same thing by going into the sun.
He didn't even say bye. Also, crashing to a planet is much more in RP then hitting a sun.
Why? Because you can survive. You can't survive a sun.
As for RP, he crashed somewhere on Crete, was picked up and put in medical safely.
Your guy who hit sun is just.. Fried.
As for the Keepers, I wanted to ask a few questions as well.
First, I thought Keepers had tractor beam disabled? It says so on their ID.
Well, I'v seen a tractor beam from Nomad Assassin. It made me wonder, so I scanned it.
And what I'v seen is 5 Bounty Hunter pilots in his hold.
And I can't think of any way for it to get those pilots else then picking them up in space.
Second, I was actually used to Keepers appearing out of nowhere and helping Outcasts.
But this one was different. Keeper was with them in Alpha, Keeper was in them with Eta, Theta, and then came to Gamma.
It totally blended into a whole Outcast group. It wasn't even attacking logical targets, since there were 3,4 people with Nomad weaponry that were ignored by him, and others who had none - he attacked.
Anyway, I can't really complain, since I was flying a Sabre as a Corsair, so.. I guess it's fine.:)
And this is a quote from skype, general impression of the Corsairs today.
Mule Wrote:Outcast ID + Terrorist ID =Keeper ID
Ok, Joke!!
*Hides from Yuri*
And since Laowai has taken this to PM's now, no need for another 'faction flame thread'.
Locked is as good as it can get.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.