Quote:Say, wouldn't that be the time when the 522nd brought all those Liberty caps over to Bornholm? >_> I was about to tell RHA to start manning the bombers, but the caps seemed to have left soon after the 522nd was flamed to death. So the Harris disease infected it only for a few weeks, the illness has passed and all is fine now.
Here's the deal - we (the junkers at bornholme) were working in league with the 522nd to help them establish their fleet. The harvesters were involved as well - basically we provided raw material (metal) which the harvesters used to construct ships (fighters and bombers) that the 522nd would use in their campaign against liberty.
The 522nd fell apart, however, so all the RP we invested into that (very little of which was available to the 'public eye' at the time) just kind of dissapeared and fell through the cracks. It was actually quite fun for a while, and gave us all something unconventional to do - everyone working together for a greater purpose and all.
Quote:That field really isn't that lucrative btw... considering one barrel spawns about 20 or so scrap metal, you'll be making roughly the same amount of money as trading on a good trade route.
When trading, we have to deal with pirates. Most pirates wont attack a junker, but that's no assurance. Still, it is -more- within a junker's character to sit in a scrap field all day long mining than it is to start hauling goods all over the place.
Just because we arent making 150 million credits an hour like those idiot powertraders in kusari doesnt mean it isnt worthwhile. In the scrapfield there are generally no threats, you can chat with other salvagers there to pass the time, and shooting those 'barrels' keeps you busy and occupied, whereas trading gets very boring, very fast.
Still, using your example - if a barrel at bornholme spawns 20 units of scrapmetal, thats worth 10,000 credits right there. Take that as a 'noob' player - much of my intent when creating the junker's union was to find a way to help out new players in getting established, while also teaching them how to RP.
Now, do you think it's easier running 3-4 tough missions in a starflier for 10,000 credits, or shooting a barrel and docking?
That scrap field brought the junker faction to life, killing it off is going to do the same to the rest of us - the only thing you'll have left is powertraders or cardamine smugglers.