• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 438 439 440 441 442 … 546 Next »
Questions for the Modders and Igiss

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Questions for the Modders and Igiss
Offline killhappyfool
09-07-2008, 05:26 PM, (This post was last modified: 09-07-2008, 05:29 PM by killhappyfool.)
#10
Member
Posts: 147
Threads: 18
Joined: May 2008

//err quotes aren't working and I don't know why...//

[quote name='Jazz' date='Sep 7 2008, 06:23 AM' post='347450']
there is already a company with a monopoly on them, Agiera buildt all or most of the jump gates since they were the ones to invent them. its in their info card.
[/quote]

Wow.. didn't think I would have to expound on this. No one has created a player faction for Agiera yet (woops cats out the bag. Guess I better get started. :laugh:)


[quote name='Linkus' date='Sep 7 2008, 07:21 AM' post='347486']
Only issue is that they lost control over all the tradelanes outside of Liberty really. If any nation truely wanted to, they could create their own lanes by simply analysing the lanes etc in their space or even contacting the Lane Hackers who would of course want to help damage Ageira's profits.[/qoute]
The thing is that Agiera has taken painstakingly large steps to keep the technology a secret. Look at the info card on their tradelane parts. Every single one stolen has been recovered. ALL of them. No house would steal part of a ring or be caught attempting to investigate them for fear of losing the whole shebang. The shutting down of replacements parts would eventually lead to a near complete failure of a house's economy.

[quote name='Linkus' date='Sep 7 2008, 07:21 AM' post='347486']
Thing is though, why would you build a different design?
Different jumpgates and stations would be great since they both can logically be improved (and in game mechanics) but tradelanes could only be improved by upping the speed inside them. The issue with that is game mechanics, you can only change the speed of all tradelanes, not one or two specifically.
Of course, that's mainly speculation. All it took was one extra line in a single file to allow multiple cruise speeds for different engines, something people had wanted for years.
[/quote]

While I wish I could explain my reasoning for this questions. I can't let this cat out of the bag. Just know that I plan to try and change some things up. ;)

[Image: killhappyfool.png]

  Reply  


Messages In This Thread
Questions for the Modders and Igiss - by killhappyfool - 09-06-2008, 10:33 PM
Questions for the Modders and Igiss - by Jinx - 09-06-2008, 10:37 PM
Questions for the Modders and Igiss - by Boss - 09-06-2008, 10:45 PM
Questions for the Modders and Igiss - by NerdRage - 09-06-2008, 11:12 PM
Questions for the Modders and Igiss - by gafwmn - 09-06-2008, 11:18 PM
Questions for the Modders and Igiss - by killhappyfool - 09-07-2008, 07:02 AM
Questions for the Modders and Igiss - by Linkus - 09-07-2008, 01:02 PM
Questions for the Modders and Igiss - by Jazz - 09-07-2008, 02:23 PM
Questions for the Modders and Igiss - by Linkus - 09-07-2008, 03:21 PM
Questions for the Modders and Igiss - by killhappyfool - 09-07-2008, 05:26 PM
Questions for the Modders and Igiss - by Linkus - 09-07-2008, 05:32 PM
Questions for the Modders and Igiss - by AdamantineFist - 09-07-2008, 05:55 PM
Questions for the Modders and Igiss - by killhappyfool - 09-08-2008, 04:55 AM
Questions for the Modders and Igiss - by Linkus - 09-08-2008, 06:11 PM
Questions for the Modders and Igiss - by killhappyfool - 09-09-2008, 12:58 AM
Questions for the Modders and Igiss - by Linkus - 09-09-2008, 06:11 PM
Questions for the Modders and Igiss - by killhappyfool - 10-04-2008, 07:46 AM
Questions for the Modders and Igiss - by Seth Karlo - 10-04-2008, 09:55 AM
Questions for the Modders and Igiss - by killhappyfool - 10-05-2008, 01:12 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode