' Wrote:Then people friendly with NPCs would just hang around those guns, or thrust towards those safe havens in fights. Any kind of attacking force will then face overwhelming odds. Coupled with some more tactics exploiting those guns, it won't be a good idea.
What I fail to understand in your argument is that why on Earth you'd need to "attack" a planet? So what if people take refuge in the vicinity of those guns? That's only common sense. It would in my opinion even enhance RP. At least it would give out people more chance to RP (if the attacker keeps the safe distance and the guy who fled does not repeat the attack) instead of jumping to pvp straight away.
Disco is a pretty static what comes to bases and planet's changing hands, so I can't see any reason at all not to implement planetary defenses. Besides it still leaves the backside of the planet open for "RP" bombardment.
If the guy's fleeing a fight so what? I don't long to see the kill message to know that I came out on top of it. Thus I don't see any reason to finish him off. It gives so much more RP opportunities for me to "gloat over the comms".
I'd like to hear what you mean exploiting tactics.