' Wrote:What I fail to understand in your argument is that why on Earth you'd need to "attack" a planet? So what if people take refuge in the vicinity of those guns? That's only common sense. It would in my opinion even enhance RP. At least it would give out people more chance to RP (if the attacker keeps the safe distance and the guy who fled does not repeat the attack) instead of jumping to pvp straight away.
Disco is a pretty static what comes to bases and planet's changing hands, so I can't see any reason at all not to implement planetary defenses. Besides it still leaves the backside of the planet open for "RP" bombardment.
If the guy's fleeing a fight so what? I don't long to see the kill message to know that I came out on top of it. Thus I don't see any reason to finish him off. It gives so much more RP opportunities for me to "gloat over the comms".
I'd like to hear what you mean exploiting tactics.
I didn't talk about attacking a planet.
Now people taking refuge under friendly guns, would lead to following situation.
Lets say Player A gets engaged by 2 hostiles B & C near a base/planet friendly to player A. Now what if A thrusts closer to the defenses, B & C would eventually have to stop following A. Sounds good till now. Now if hostiles(B & C) are outside the range of defenses A can continuously use thrusters to come near them fire a few shots and retreat back using thrusters.
What this will result in people whining over forums against those people who use this tactic just as they are doing the same for planet campers. I fully agree planet camping is bad when done in PvP mode, but there are some RP planet camping opportunities that would be missed.
Then we also have the issue of CDs and mines used by friendly players upsetting the locals and causing the planetary defense to target them.
Regarding the "gloat over the comms" thing, if the hostiles do the same while staying out of range of defenses then we will start having these gloating wars. Anytime a superior force goes hunting into a hostile territories the folks over there would simple sit beside planetary defenses while saying how uber they are, and the hostile force can do nothing more than taunt them to fight outside the defenses. If thats the style of gameplay you want on disco then uber planetary defenses are a good idea.
Instead of having these Uber planetary defense how about having more heavy patrolling of bases and planets by heavy firepower forces. Then a hostile force can still try to camp a planet but it will be tough as even a small friendly force can tilt the balance against the hostiles.
[\JG/]BugsBunny
Information, the first principle of warfare, must form the foundation of all your efforts. Know, of course, thine enemy. But in knowing him do not forget above all to know thyself. The commander who embraces this totality of battle shall win even with inferior force.