Posts: 6,125
Threads: 310
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
I'm fully behind this idea. This would help with the Crete/Malta situation as well. I mean, I've had an Outcast IFFed Facualta flee all the way from the Malvada cloud to dock on Crete. Before you say "It's your fault you didn't catch him," think about it. Outcast - Biggest enemy of the Corsair nation, you'd radio ahead and tell them to lock the mooring clamps on the docking points, or if he did land the locals would lynch him. Oh wait... I just realised that was the docking ring, not the mooring point:wacko:My bad.
Anyway, it's the same for Adv. Trains hauling passengers, well most anyway, I've seen some decent RP from some passenger runners, but not many. A way around the neutral docking points would be to make them like the trade lanes.
If you shot a trade lane in Vanilla, it would turn red and the locals would start blasting, however if you shoot them now, it just disables the lane with no other effect. What's to stop the same being done for the mooring ring?
And for the argument that this thread has got snarled up in - It's not just Liberty that deals with smugglers! Drop it!