' Wrote:blowing up someone's weapons is not always the best course to disabling them in a fight.
Personally, whenever I'm fighting a fighter or bomber, the first thing I target sub-systems wise is the thruster. A player without a thruster cannot dodge fire nearly as well as they normally would.
The second system I target is generally a supernova if the target is a bomber. On large capships, you actually dont want to target 'heavy' weapons first, you want to take out 'normal' turrets. Heavy weapons like the light mortars, mortars, battle razors, etc. are very hard to aim with, and use a lot of energy - if you can disable their more conventional weapons it increases your chances of winning the fight.
I managed to do most of a fight without using a thruster with my Templar once. I actually did quite well. Oh, I'll note that I was VOLUNTARILY not using it. It was still attatched. Nonetheless, it's annoying to hurt the thruster in a fight.
The toughest thing to take out is shields, then thrusters, followed by high-end torpedo slot weaponry, then weapons, then CMs.