DarkOddity,Sep 18 2006, 04:33 PM Wrote:As for restricting capital ships:
I see a major issue with this. #1 restrictions already exist, you are not allowed to purchase just any kind of cap ship, you have to purchase one tagged to your character. Granted "nuetral" characters don't have that requirement currenlty, which they should (Hence my ID Reword suggestions in the past) not even be allowed to fly a capital ship as a nuetral pilot. That should be the restriction.
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"Restriction" is perhaps not the most correct word. As it is, you have to trade ( a lot ) to buy a capital ship. As I'm suggesting, you would have to work as a faction character to get one.
For example. You want a pirate battleship. The pirate faction leader says, get a pirate character, ID, and pirate 25 traders ( player traders ); then maybe you can have one. Or for a military faction you have to perform patrols, battles, etc.
Put it another way : say you are a new pilot on the server, as it is now. If you get a fighter and role play it as a military pilot ( for example ) you are never going to get a battleship. If you want one, you have to trade. The economics of it discourage roleplay. I'm saying -- change the economics to encourage roleplay.