Well, I was playing battlefield 1942 a few days ago, when i got the idea of implementing captureable positions in systems, like tradelanes, jumpgates, bases,...
Now, i started searching a bit in the game folders of battlefield and SW Battlefront to take a look at the coding used to do so, and i think i figured it out.
The basic principle is the same as for battlefield, but instead of flags, i used buoys. I then made it so that the object(base, tradelane,...) linked to the buoy follows the same "loyalty" of the person who captured it.
I did all these changes in the original freelancer, and only for newark station. Though i have to admit it still has alot of bugs in it, i did actualy manage to make it's loyalty change depending to the person who captures the buoy.
Now, it may sound like i did it in no time at all, it still took me about 10 hours to do it, and it still is far from perfect, but right now i have a few questions:
1) What do you guys think about my idea? can you see it work in discovery?
2) Do i need special permissions to start modding discovery files to try and perfect it for discovery? Ofcourse i won't publish it myself, but should discovery publish it, i would like credit for my work (that is if it works, i can't guaranty that i will be successfull in my task)